Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

View File

@@ -9,26 +9,26 @@ public sealed class StackPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; } = default!;
public string ID { get; private set; } = default!;
/// <summary>
/// Human-readable name for this stack type e.g. "Steel"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField("name")]
public string Name { get; } = string.Empty;
public string Name { get; private set; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this stack type.
/// </summary>
[DataField("icon")]
public SpriteSpecifier? Icon { get; }
public SpriteSpecifier? Icon { get; private set; }
/// <summary>
/// The entity id that will be spawned by default from this stack.
/// </summary>
[DataField("spawn", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Spawn { get; } = string.Empty;
public string Spawn { get; private set; } = string.Empty;
/// <summary>
/// The maximum amount of things that can be in a stack.
@@ -36,7 +36,7 @@ public sealed class StackPrototype : IPrototype
/// if null, simply has unlimited max count.
/// </summary>
[DataField("maxCount")]
public int? MaxCount { get; }
public int? MaxCount { get; private set; }
/// <summary>
/// The size of an individual unit of this stack.