Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -21,7 +21,7 @@ public sealed class RulesPrototype : IPrototype
}
[ImplicitDataDefinitionForInheritors]
public abstract class RulesRule
public abstract partial class RulesRule
{
}
@@ -29,7 +29,7 @@ public abstract class RulesRule
/// <summary>
/// Returns true if the attached entity is in space.
/// </summary>
public sealed class InSpaceRule : RulesRule
public sealed partial class InSpaceRule : RulesRule
{
}
@@ -38,7 +38,7 @@ public sealed class InSpaceRule : RulesRule
/// Checks for entities matching the whitelist in range.
/// This is more expensive than <see cref="NearbyComponentsRule"/> so prefer that!
/// </summary>
public sealed class NearbyEntitiesRule : RulesRule
public sealed partial class NearbyEntitiesRule : RulesRule
{
/// <summary>
/// How many of the entity need to be nearby.
@@ -53,7 +53,7 @@ public sealed class NearbyEntitiesRule : RulesRule
public float Range = 10f;
}
public sealed class NearbyTilesPercentRule : RulesRule
public sealed partial class NearbyTilesPercentRule : RulesRule
{
/// <summary>
/// If there are anchored entities on the tile do we ignore the tile.
@@ -73,7 +73,7 @@ public sealed class NearbyTilesPercentRule : RulesRule
/// <summary>
/// Always returns true. Used for fallbacks.
/// </summary>
public sealed class AlwaysTrueRule : RulesRule
public sealed partial class AlwaysTrueRule : RulesRule
{
}
@@ -81,7 +81,7 @@ public sealed class AlwaysTrueRule : RulesRule
/// <summary>
/// Returns true if on a grid or in range of one.
/// </summary>
public sealed class GridInRangeRule : RulesRule
public sealed partial class GridInRangeRule : RulesRule
{
[DataField("range")]
public float Range = 10f;
@@ -93,7 +93,7 @@ public sealed class GridInRangeRule : RulesRule
/// <summary>
/// Returns true if griduid and mapuid match (AKA on 'planet').
/// </summary>
public sealed class OnMapGridRule : RulesRule
public sealed partial class OnMapGridRule : RulesRule
{
}
@@ -101,7 +101,7 @@ public sealed class OnMapGridRule : RulesRule
/// <summary>
/// Checks for an entity nearby with the specified access.
/// </summary>
public sealed class NearbyAccessRule : RulesRule
public sealed partial class NearbyAccessRule : RulesRule
{
// This exists because of doorelectronics contained inside doors.
/// <summary>
@@ -123,7 +123,7 @@ public sealed class NearbyAccessRule : RulesRule
public float Range = 10f;
}
public sealed class NearbyComponentsRule : RulesRule
public sealed partial class NearbyComponentsRule : RulesRule
{
/// <summary>
/// Does the entity need to be anchored.