Refactor serialization copying to use source generators (#19412)
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@@ -11,7 +11,7 @@ namespace Content.Shared.Radiation.Components;
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedGeigerSystem))]
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public sealed class GeigerComponent : Component
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public sealed partial class GeigerComponent : Component
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{
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/// <summary>
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/// If true it will be active only when player equipped it.
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