Refactor serialization copying to use source generators (#19412)
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@@ -7,7 +7,7 @@ namespace Content.Shared.Procedural.Loot;
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/// <summary>
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/// Adds a biome marker layer for dungeon loot.
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/// </summary>
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public sealed class BiomeMarkerLoot : IDungeonLoot
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public sealed partial class BiomeMarkerLoot : IDungeonLoot
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{
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[DataField("proto", required: true,
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customTypeSerializer: typeof(PrototypeIdValueDictionarySerializer<string, BiomeMarkerLayerPrototype>))]
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