Refactor serialization copying to use source generators (#19412)
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Pointing.Components;
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[NetworkedComponent]
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public abstract class SharedPointingArrowComponent : Component
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public abstract partial class SharedPointingArrowComponent : Component
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{
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/// <summary>
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/// When the pointing arrow ends
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Pointing.Components
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{
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[NetworkedComponent]
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public abstract class SharedRoguePointingArrowComponent : Component
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public abstract partial class SharedRoguePointingArrowComponent : Component
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{
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}
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