Refactor serialization copying to use source generators (#19412)
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@@ -3,7 +3,7 @@ namespace Content.Shared.Parallax.Biomes.Layers;
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/// <summary>
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/// Handles actual objects such as decals and entities.
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/// </summary>
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public interface IBiomeWorldLayer : IBiomeLayer
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public partial interface IBiomeWorldLayer : IBiomeLayer
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{
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/// <summary>
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/// What tiles we're allowed to spawn on, real or biome.
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