Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -5,16 +5,16 @@ using Robust.Shared.GameStates;
namespace Content.Shared.Nutrition.Components
{
[RegisterComponent, NetworkedComponent]
public sealed class SmokableComponent : Component
public sealed partial class SmokableComponent : Component
{
[DataField("solution")]
public string Solution { get; } = "smokable";
public string Solution { get; private set; } = "smokable";
/// <summary>
/// Solution inhale amount per second.
/// </summary>
[DataField("inhaleAmount")]
public FixedPoint2 InhaleAmount { get; } = FixedPoint2.New(0.05f);
public FixedPoint2 InhaleAmount { get; private set; } = FixedPoint2.New(0.05f);
[DataField("state")]
public SmokableState State { get; set; } = SmokableState.Unlit;