Refactor serialization copying to use source generators (#19412)
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@@ -5,16 +5,16 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Nutrition.Components
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{
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[RegisterComponent, NetworkedComponent]
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public sealed class SmokableComponent : Component
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public sealed partial class SmokableComponent : Component
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{
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[DataField("solution")]
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public string Solution { get; } = "smokable";
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public string Solution { get; private set; } = "smokable";
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/// <summary>
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/// Solution inhale amount per second.
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/// </summary>
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[DataField("inhaleAmount")]
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public FixedPoint2 InhaleAmount { get; } = FixedPoint2.New(0.05f);
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public FixedPoint2 InhaleAmount { get; private set; } = FixedPoint2.New(0.05f);
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[DataField("state")]
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public SmokableState State { get; set; } = SmokableState.Unlit;
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