Refactor serialization copying to use source generators (#19412)
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@@ -3,13 +3,13 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class MovementBodyPartComponent : Component
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public sealed partial class MovementBodyPartComponent : Component
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{
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[DataField("walkSpeed")]
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public readonly float WalkSpeed = MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
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public float WalkSpeed = MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
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[DataField("sprintSpeed")]
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public readonly float SprintSpeed = MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
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public float SprintSpeed = MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
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[DataField("acceleration")]
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public float Acceleration = MovementSpeedModifierComponent.DefaultAcceleration;
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