Refactor serialization copying to use source generators (#19412)
This commit is contained in:
@@ -22,7 +22,7 @@ namespace Content.Shared.Materials
|
||||
|
||||
[ViewVariables]
|
||||
[IdDataField]
|
||||
public string ID { get; } = default!;
|
||||
public string ID { get; private set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// For material storage to be able to convert back and forth
|
||||
@@ -36,13 +36,13 @@ namespace Content.Shared.Materials
|
||||
public string Name = "";
|
||||
|
||||
[DataField("color")]
|
||||
public Color Color { get; } = Color.Gray;
|
||||
public Color Color { get; private set; } = Color.Gray;
|
||||
|
||||
/// <summary>
|
||||
/// An icon used to represent the material in graphic interfaces.
|
||||
/// </summary>
|
||||
[DataField("icon")]
|
||||
public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
|
||||
public SpriteSpecifier Icon { get; private set; } = SpriteSpecifier.Invalid;
|
||||
|
||||
/// <summary>
|
||||
/// The price per cm3.
|
||||
|
||||
Reference in New Issue
Block a user