Refactor serialization copying to use source generators (#19412)
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@@ -21,7 +21,7 @@ namespace Content.Shared.Light.Component
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}
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[NetworkedComponent]
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public abstract class SharedExpendableLightComponent: Robust.Shared.GameObjects.Component
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public abstract partial class SharedExpendableLightComponent: Robust.Shared.GameObjects.Component
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{
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public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, 1, true, 0.3f);
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