Refactor serialization copying to use source generators (#19412)
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@@ -5,7 +5,7 @@ namespace Content.Shared.Gravity
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{
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[NetworkedComponent()]
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[Virtual]
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public class SharedGravityGeneratorComponent : Component
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public partial class SharedGravityGeneratorComponent : Component
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{
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/// <summary>
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/// A map of the sprites used by the gravity generator given its status.
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@@ -13,28 +13,28 @@ namespace Content.Shared.Gravity
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[DataField("spriteMap")]
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[Access(typeof(SharedGravitySystem))]
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public Dictionary<GravityGeneratorStatus, string> SpriteMap = new();
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/// <summary>
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/// The sprite used by the core of the gravity generator when the gravity generator is starting up.
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/// </summary>
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[DataField("coreStartupState")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string CoreStartupState = "startup";
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/// <summary>
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/// The sprite used by the core of the gravity generator when the gravity generator is idle.
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/// </summary>
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[DataField("coreIdleState")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string CoreIdleState = "idle";
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/// <summary>
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/// The sprite used by the core of the gravity generator when the gravity generator is activating.
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/// </summary>
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[DataField("coreActivatingState")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string CoreActivatingState = "activating";
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/// <summary>
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/// The sprite used by the core of the gravity generator when the gravity generator is active.
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/// </summary>
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