Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -19,7 +19,7 @@ using Robust.Shared.Timing;
namespace Content.Shared.Doors.Systems;
public abstract class SharedDoorSystem : EntitySystem
public abstract partial class SharedDoorSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming GameTiming = default!;
[Dependency] protected readonly SharedPhysicsSystem PhysicsSystem = default!;
@@ -664,7 +664,7 @@ public abstract class SharedDoorSystem : EntitySystem
protected abstract void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted);
[Serializable, NetSerializable]
protected sealed class DoorPryDoAfterEvent : SimpleDoAfterEvent
protected sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent
{
}
}