Refactor serialization copying to use source generators (#19412)
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@@ -19,7 +19,7 @@ using Robust.Shared.Timing;
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namespace Content.Shared.Doors.Systems;
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public abstract class SharedDoorSystem : EntitySystem
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public abstract partial class SharedDoorSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming GameTiming = default!;
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[Dependency] protected readonly SharedPhysicsSystem PhysicsSystem = default!;
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@@ -664,7 +664,7 @@ public abstract class SharedDoorSystem : EntitySystem
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protected abstract void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted);
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[Serializable, NetSerializable]
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protected sealed class DoorPryDoAfterEvent : SimpleDoAfterEvent
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protected sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent
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{
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}
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}
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