Refactor serialization copying to use source generators (#19412)
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@@ -7,7 +7,7 @@ namespace Content.Shared.Damage.Components;
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/// Add to an entity to paralyze it whenever it reaches critical amounts of Stamina DamageType.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class StaminaComponent : Component
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public sealed partial class StaminaComponent : Component
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{
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/// <summary>
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/// Have we reached peak stamina damage and been paralyzed?
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