Refactor serialization copying to use source generators (#19412)
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@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGodmodeSystem))]
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public sealed class GodmodeComponent : Component
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public sealed partial class GodmodeComponent : Component
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{
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[DataField("wasMovedByPressure")]
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public bool WasMovedByPressure;
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