Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -14,7 +14,7 @@ namespace Content.Shared.CombatMode
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedCombatModeSystem))]
public sealed class CombatModeComponent : Component
public sealed partial class CombatModeComponent : Component
{
#region Disarm
@@ -26,10 +26,10 @@ namespace Content.Shared.CombatMode
public bool? CanDisarm;
[DataField("disarmSuccessSound")]
public readonly SoundSpecifier DisarmSuccessSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
public SoundSpecifier DisarmSuccessSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
[DataField("disarmFailChance")]
public readonly float BaseDisarmFailChance = 0.75f;
public float BaseDisarmFailChance = 0.75f;
#endregion
@@ -37,7 +37,7 @@ namespace Content.Shared.CombatMode
private TargetingZone _activeZone;
[DataField("combatToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public readonly string CombatToggleActionId = "CombatModeToggle";
public string CombatToggleActionId = "CombatModeToggle";
[DataField("combatToggleAction")]
public InstantAction? CombatToggleAction;