Refactor serialization copying to use source generators (#19412)
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@@ -4,7 +4,7 @@ namespace Content.Server.Tabletop.Components
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/// Component for marking an entity as currently playing a tabletop.
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/// </summary>
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[RegisterComponent, Access(typeof(TabletopSystem))]
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public sealed class TabletopGamerComponent : Component
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public sealed partial class TabletopGamerComponent : Component
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{
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[DataField("tabletop")]
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public EntityUid Tabletop { get; set; } = EntityUid.Invalid;
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