Refactor serialization copying to use source generators (#19412)
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@@ -12,11 +12,11 @@ public sealed class GameMapPoolPrototype : IPrototype
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{
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/// <inheritdoc/>
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[IdDataField]
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public string ID { get; } = default!;
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public string ID { get; private set; } = default!;
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/// <summary>
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/// Which maps are in this pool.
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/// </summary>
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[DataField("maps", customTypeSerializer:typeof(PrototypeIdHashSetSerializer<GameMapPrototype>), required: true)]
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public readonly HashSet<string> Maps = new(0);
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public HashSet<string> Maps = new(0);
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}
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