Refactor serialization copying to use source generators (#19412)
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@@ -6,7 +6,7 @@ namespace Content.Server.GameTicking.Rules.Components;
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/// Configures the <see cref="InactivityTimeRestartRuleSystem"/> game rule.
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/// </summary>
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[RegisterComponent]
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public sealed class MaxTimeRestartRuleComponent : Component
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public sealed partial class MaxTimeRestartRuleComponent : Component
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{
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/// <summary>
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/// The max amount of time the round can last
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