Refactor serialization copying to use source generators (#19412)
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@@ -13,7 +13,7 @@ namespace Content.Server.Explosion.Components
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/// Raises a <see cref="TriggerEvent"/> whenever an entity collides with a fixture attached to the owner of this component.
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnProximityComponent : SharedTriggerOnProximityComponent
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public sealed partial class TriggerOnProximityComponent : SharedTriggerOnProximityComponent
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{
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public const string FixtureID = "trigger-on-proximity-fixture";
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@@ -85,6 +85,6 @@ namespace Content.Server.Explosion.Components
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/// </summary>
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[ViewVariables]
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[DataField("layer", customTypeSerializer: typeof(FlagSerializer<CollisionLayer>))]
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public readonly int Layer = (int) (CollisionGroup.MidImpassable | CollisionGroup.LowImpassable | CollisionGroup.HighImpassable);
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public int Layer = (int) (CollisionGroup.MidImpassable | CollisionGroup.LowImpassable | CollisionGroup.HighImpassable);
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}
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}
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