Refactor serialization copying to use source generators (#19412)
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@@ -11,7 +11,7 @@ namespace Content.Server.Chemistry.Components;
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/// But specifically, this component deletes the entity and spawns in a new entity when the entity is exposed to a certain amount of a given reagent.
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/// </summary>
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[RegisterComponent, Access(typeof(RehydratableSystem))]
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public sealed class RehydratableComponent : Component
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public sealed partial class RehydratableComponent : Component
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{
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/// <summary>
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/// The reagent that must be present to count as hydrated.
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