Refactor serialization copying to use source generators (#19412)
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@@ -9,7 +9,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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/// Causes an entity to automatically emote when taking damage.
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/// </summary>
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[RegisterComponent, Access(typeof(EmoteOnDamageSystem))]
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public sealed class EmoteOnDamageComponent : Component
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public sealed partial class EmoteOnDamageComponent : Component
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{
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/// <summary>
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/// Chance of preforming an emote when taking damage and not on cooldown.
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