Refactor serialization copying to use source generators (#19412)
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@@ -242,7 +242,7 @@ namespace Content.Server.Bible
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}
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}
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public sealed class SummonActionEvent : InstantActionEvent
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public sealed partial class SummonActionEvent : InstantActionEvent
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{
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}
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@@ -4,7 +4,7 @@ using Robust.Shared.Audio;
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namespace Content.Server.Bible.Components
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{
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[RegisterComponent]
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public sealed class BibleComponent : Component
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public sealed partial class BibleComponent : Component
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{
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/// <summary>
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/// Damage that will be healed on a success
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@@ -1,5 +1,5 @@
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namespace Content.Server.Bible.Components
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{
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[RegisterComponent]
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public sealed class BibleUserComponent : Component {}
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public sealed partial class BibleUserComponent : Component {}
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}
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@@ -6,7 +6,7 @@ namespace Content.Server.Bible.Components
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/// if any special behavior is needed.
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/// </summary>
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[RegisterComponent]
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public sealed class FamiliarComponent : Component
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public sealed partial class FamiliarComponent : Component
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{
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/// <summary>
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/// The entity this familiar was summoned from.
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@@ -9,7 +9,7 @@ namespace Content.Server.Bible.Components
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/// This lets you summon a mob or item with an alternative verb on the item
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/// </summary>
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[RegisterComponent]
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public sealed class SummonableComponent : Component
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public sealed partial class SummonableComponent : Component
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{
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/// <summary>
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/// Used for a special item only the Chaplain can summon. Usually a mob, but supports regular items too.
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@@ -4,6 +4,6 @@ namespace Content.Server.Bible.Components
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/// EntityQuery Tracking Component for Summonables that are counting up a respawn.
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/// </summary>
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[RegisterComponent]
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public sealed class SummonableRespawningComponent : Component
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public sealed partial class SummonableRespawningComponent : Component
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{}
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}
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