Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -12,7 +12,7 @@ namespace Content.Server.Animals.Components;
/// It also grants an action to players who are controlling these entities, allowing them to do it manually.
/// </summary>
[RegisterComponent]
public sealed class EggLayerComponent : Component
public sealed partial class EggLayerComponent : Component
{
[DataField("eggLayAction", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string EggLayAction = "AnimalLayEgg";
@@ -52,4 +52,4 @@ public sealed class EggLayerComponent : Component
public float AccumulatedFrametime;
}
public sealed class EggLayInstantActionEvent : InstantActionEvent {}
public sealed partial class EggLayInstantActionEvent : InstantActionEvent {}