Refactor serialization copying to use source generators (#19412)
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@@ -3,7 +3,7 @@ using Content.Client.Weapons.Ranged.Systems;
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namespace Content.Client.Weapons.Ranged.Components;
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[RegisterComponent, Access(typeof(GunSystem))]
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public sealed class SpentAmmoVisualsComponent : Component
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public sealed partial class SpentAmmoVisualsComponent : Component
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{
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/// <summary>
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/// Should we do "{_state}-spent" or just "spent"
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