Refactor serialization copying to use source generators (#19412)

This commit is contained in:
DrSmugleaf
2023-08-22 18:14:33 -07:00
committed by GitHub
parent 08b43990ab
commit a88e747a0b
1737 changed files with 2532 additions and 2521 deletions

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@@ -5,14 +5,14 @@ namespace Content.Client.Light.Visualizers;
[RegisterComponent]
[Access(typeof(PoweredLightVisualizerSystem))]
public sealed class PoweredLightVisualsComponent : Component
public sealed partial class PoweredLightVisualsComponent : Component
{
/// <summary>
/// A map of the sprite states used by this visualizer indexed by the light state they correspond to.
/// </summary>
[DataField("spriteStateMap")]
[ViewVariables(VVAccess.ReadOnly)]
public readonly Dictionary<PoweredLightState, string> SpriteStateMap = new()
public Dictionary<PoweredLightState, string> SpriteStateMap = new()
{
[PoweredLightState.Empty] = "empty",
[PoweredLightState.Off] = "off",