Refactor serialization copying to use source generators (#19412)
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@@ -5,14 +5,14 @@ namespace Content.Client.Light.Visualizers;
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[RegisterComponent]
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[Access(typeof(PoweredLightVisualizerSystem))]
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public sealed class PoweredLightVisualsComponent : Component
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public sealed partial class PoweredLightVisualsComponent : Component
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{
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/// <summary>
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/// A map of the sprite states used by this visualizer indexed by the light state they correspond to.
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/// </summary>
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[DataField("spriteStateMap")]
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[ViewVariables(VVAccess.ReadOnly)]
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public readonly Dictionary<PoweredLightState, string> SpriteStateMap = new()
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public Dictionary<PoweredLightState, string> SpriteStateMap = new()
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{
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[PoweredLightState.Empty] = "empty",
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[PoweredLightState.Off] = "off",
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