Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION * Missing parentheses * ui system depndency * the issue * Unused * Let the function do the transform --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -12,6 +12,7 @@ namespace Content.Server.Pointing.EntitySystems
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
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{
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@@ -66,27 +67,28 @@ namespace Content.Server.Pointing.EntitySystems
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}
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component.TurningDelay -= frameTime;
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var (transformPos, transformRot) = _transformSystem.GetWorldPositionRotation(transform);
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if (component.TurningDelay > 0)
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{
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var difference = Comp<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var difference = _transformSystem.GetWorldPosition(chasing) - transformPos;
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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transform.WorldRotation = newAngle;
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_transformSystem.SetWorldRotation(transform, newAngle);
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UpdateAppearance(uid, component, transform);
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continue;
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}
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transform.WorldRotation += Angle.FromDegrees(20);
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_transformSystem.SetWorldRotation(transform, transformRot + Angle.FromDegrees(20));
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UpdateAppearance(uid, component, transform);
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var toChased = Comp<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var toChased = _transformSystem.GetWorldPosition(chasing) - transformPos;
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transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;
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_transformSystem.SetWorldPosition((uid, transform), transformPos + (toChased * frameTime * component.ChasingSpeed));
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component.ChasingTime -= frameTime;
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