Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)

* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-08-06 04:02:01 -07:00
committed by GitHub
parent 7b3ff00129
commit a87efd7d01
35 changed files with 89 additions and 59 deletions

View File

@@ -18,6 +18,7 @@ public sealed class GridDraggingSystem : SharedGridDraggingSystem
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly InputSystem _inputSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
public bool Enabled { get; set; }
@@ -62,11 +63,11 @@ public sealed class GridDraggingSystem : SharedGridDraggingSystem
if (_dragging == null) return;
if (_lastMousePosition != null && TryComp(_dragging.Value, out TransformComponent? xform) &&
TryComp<PhysicsComponent>(_dragging.Value, out var body) &&
TryComp<PhysicsComponent>(_dragging.Value, out _) &&
xform.MapID == _lastMousePosition.Value.MapId)
{
var tickTime = _gameTiming.TickPeriod;
var distance = _lastMousePosition.Value.Position - xform.WorldPosition;
var distance = _lastMousePosition.Value.Position - _transformSystem.GetWorldPosition(xform);
RaiseNetworkEvent(new GridDragVelocityRequest()
{
Grid = GetNetEntity(_dragging.Value),