Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)

* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-08-06 04:02:01 -07:00
committed by GitHub
parent 7b3ff00129
commit a87efd7d01
35 changed files with 89 additions and 59 deletions

View File

@@ -16,6 +16,7 @@ public sealed class ExplosionOverlay : Overlay
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
private readonly SharedTransformSystem _transformSystem;
private SharedAppearanceSystem _appearance;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
@@ -26,6 +27,7 @@ public sealed class ExplosionOverlay : Overlay
{
IoCManager.InjectDependencies(this);
_shader = _proto.Index<ShaderPrototype>("unshaded").Instance();
_transformSystem = _entMan.System<SharedTransformSystem>();
_appearance = appearanceSystem;
}
@@ -68,7 +70,7 @@ public sealed class ExplosionOverlay : Overlay
continue;
var xform = xforms.GetComponent(gridId);
var (_, _, worldMatrix, invWorldMatrix) = xform.GetWorldPositionRotationMatrixWithInv(xforms);
var (_, _, worldMatrix, invWorldMatrix) = _transformSystem.GetWorldPositionRotationMatrixWithInv(xform, xforms);
gridBounds = invWorldMatrix.TransformBox(worldBounds).Enlarged(grid.TileSize * 2);
drawHandle.SetTransform(worldMatrix);