Removes some linq from power (#2875)
* PowerProviderComponent Linq removal * AdjacentNode Linq removal * PipeNode Linq removal * Replaces HasFlag usage in PipeNode Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -109,12 +108,21 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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{
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var nearbyEntities = Owner.EntityManager
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.GetEntitiesInRange(Owner, PowerTransferRange);
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return nearbyEntities.Select(entity => entity.TryGetComponent<PowerReceiverComponent>(out var receiver) ? receiver : null)
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.Where(receiver => receiver != null)
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.Where(receiver => receiver.Connectable)
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.Where(receiver => receiver.NeedsProvider)
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.Where(receiver => receiver.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
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.ToList();
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var receivers = new List<PowerReceiverComponent>();
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foreach (var entity in nearbyEntities)
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{
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if (entity.TryGetComponent<PowerReceiverComponent>(out var receiver) &&
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receiver.Connectable &&
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receiver.NeedsProvider &&
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receiver.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) &&
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distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
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{
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receivers.Add(receiver);
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}
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}
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return receivers;
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}
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protected override void AddSelfToNet(IApcNet apcNet)
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