API changes, renamed SpawnEntityAt to SpawnEntity.
This commit is contained in:
@@ -78,7 +78,7 @@ namespace Content.Client.GameObjects.Components.Construction
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public void SpawnGhost(ConstructionPrototype prototype, GridCoordinates loc, Direction dir)
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{
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var entMgr = IoCManager.Resolve<IClientEntityManager>();
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var ghost = entMgr.SpawnEntityAt("constructionghost", loc);
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var ghost = entMgr.SpawnEntity("constructionghost", loc);
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var comp = ghost.GetComponent<ConstructionGhostComponent>();
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comp.Prototype = prototype;
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comp.Master = this;
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@@ -1,4 +1,4 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Weapons.Melee;
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using Content.Shared.GameObjects.Components.Weapons.Melee;
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using JetBrains.Annotations;
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@@ -71,7 +71,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var lunge = attacker.EnsureComponent<MeleeLungeComponent>();
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lunge.SetData(msg.Angle);
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var entity = EntityManager.SpawnEntityAt("WeaponArc", attacker.Transform.GridPosition);
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var entity = EntityManager.SpawnEntity("WeaponArc", attacker.Transform.GridPosition);
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entity.Transform.LocalRotation = msg.Angle;
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var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
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@@ -209,7 +209,7 @@ namespace Content.Client.UserInterface
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ButtonGroup group,
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ICharacterProfile profile)
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{
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_previewDummy = entityManager.SpawnEntityAt("HumanMob_Dummy", MapCoordinates.Nullspace);
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_previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace);
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_previewDummy.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
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var humanoid = profile as HumanoidCharacterProfile;
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if (humanoid != null)
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@@ -28,7 +28,7 @@ namespace Content.Client.UserInterface
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IClientPreferencesManager preferencesManager)
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{
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_preferencesManager = preferencesManager;
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_previewDummy = entityManager.SpawnEntityAt("HumanMob_Dummy", MapCoordinates.Nullspace);
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_previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace);
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var header = new NanoHeading
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{
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@@ -120,7 +120,7 @@ namespace Content.Client.UserInterface
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foreach (var (slot, itemType) in gear.Equipment)
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{
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var item = entityMan.SpawnEntityAt(itemType, MapCoordinates.Nullspace);
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var item = entityMan.SpawnEntity(itemType, MapCoordinates.Nullspace);
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inventory.SetSlotVisuals(slot, item);
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@@ -36,11 +36,11 @@ namespace Content.IntegrationTests.Tests
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var entityMan = IoCManager.Resolve<IEntityManager>();
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human = entityMan.SpawnEntityAt("HumanMob_Content", MapCoordinates.Nullspace);
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uniform = entityMan.SpawnEntityAt("JanitorUniform", MapCoordinates.Nullspace);
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idCard = entityMan.SpawnEntityAt("IDCardStandard", MapCoordinates.Nullspace);
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pocketItem = entityMan.SpawnEntityAt("FlashlightLantern", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntityAt("RedToolboxItem", MapCoordinates.Nullspace);
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human = entityMan.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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uniform = entityMan.SpawnEntity("JanitorUniform", MapCoordinates.Nullspace);
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idCard = entityMan.SpawnEntity("IDCardStandard", MapCoordinates.Nullspace);
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pocketItem = entityMan.SpawnEntity("FlashlightLantern", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntity("RedToolboxItem", MapCoordinates.Nullspace);
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inventory = human.GetComponent<InventoryComponent>();
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@@ -3,6 +3,7 @@ using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Administration
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{
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@@ -30,8 +31,7 @@ namespace Content.Server.Administration
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else
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.SpawnEntityAt("AdminObserver",
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player.AttachedEntity.Transform.GridPosition);
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var ghost = entityManager.SpawnEntity("AdminObserver", player.AttachedEntity.Transform.GridPosition);
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mind.Visit(ghost);
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}
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@@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Cargo
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{
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@@ -104,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Cargo
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continue;
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for (var i = 0; i < order.Amount; i++)
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{
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Owner.EntityManager.SpawnEntityAt(product.Product, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(product.Product, Owner.Transform.GridPosition);
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}
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}
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break;
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@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Construction.ConstructionStepMaterial;
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using static Content.Shared.Construction.ConstructionStepTool;
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@@ -54,7 +55,7 @@ namespace Content.Server.GameObjects.Components.Construction
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{
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// Oh boy we get to finish construction!
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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var ent = entMgr.SpawnEntityAt(Prototype.Result, Transform.GridPosition);
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var ent = entMgr.SpawnEntity(Prototype.Result, Transform.GridPosition);
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ent.GetComponent<ITransformComponent>().LocalRotation = Transform.LocalRotation;
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Owner.Delete();
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return true;
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@@ -82,12 +82,12 @@ namespace Content.Server.GameObjects.Components.Construction
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if (prototype.Stages.Count == 2)
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{
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// Exactly 2 stages, so don't make an intermediate frame.
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var ent = _serverEntityManager.SpawnEntityAt(prototype.Result, loc);
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var ent = _serverEntityManager.SpawnEntity(prototype.Result, loc);
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ent.Transform.LocalRotation = angle;
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}
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else
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{
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var frame = _serverEntityManager.SpawnEntityAt("structureconstructionframe", loc);
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var frame = _serverEntityManager.SpawnEntity("structureconstructionframe", loc);
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var construction = frame.GetComponent<ConstructionComponent>();
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construction.Init(prototype);
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frame.Transform.LocalRotation = angle;
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@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -105,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Destructible
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{
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if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck)
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{
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Owner.EntityManager.SpawnEntityAt(spawnOnDestroy, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(spawnOnDestroy, Owner.Transform.GridPosition);
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}
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}
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}
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@@ -3,6 +3,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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@@ -21,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntityAt(prototype, Owner.Transform.GridPosition));
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storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
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}
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Spawn("Brutepack");
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@@ -3,6 +3,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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@@ -23,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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void Spawn(string prototype)
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{
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storage.Insert(_entityManager.SpawnEntityAt(prototype, Owner.Transform.GridPosition));
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storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
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}
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Spawn("Screwdriver");
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@@ -235,11 +235,11 @@ namespace Content.Server.GameObjects.Components.Movement
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{
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// Call Delete here as the teleporter should have control over portal longevity
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// Departure portal
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var departurePortal = _serverEntityManager.SpawnEntityAt("Portal", user.Transform.GridPosition);
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var departurePortal = _serverEntityManager.SpawnEntity("Portal", user.Transform.GridPosition);
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departurePortal.TryGetComponent<ServerPortalComponent>(out var departureComponent);
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// Arrival portal
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var arrivalPortal = _serverEntityManager.SpawnEntityAt("Portal", targetGrid);
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var arrivalPortal = _serverEntityManager.SpawnEntity("Portal", targetGrid);
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arrivalPortal.TryGetComponent<ServerPortalComponent>(out var arrivalComponent);
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// Connect. TODO: If the OnUpdate in ServerPortalComponent is changed this may need to change as well.
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@@ -4,8 +4,10 @@ using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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@@ -140,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Power
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if (eventArgs.AttackWith.TryGetComponent(out WirecutterComponent wirecutter))
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{
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Owner.Delete();
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var droppedEnt = Owner.EntityManager.SpawnEntityAt("CableStack", eventArgs.ClickLocation);
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var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
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if (droppedEnt.TryGetComponent<StackComponent>(out var stackComp))
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stackComp.Count = 1;
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@@ -4,8 +4,10 @@ using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Power
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{
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@@ -50,7 +52,8 @@ namespace Content.Server.GameObjects.Components.Power
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if (Owner.TryGetComponent(out StackComponent stack) && !stack.Use(1))
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return;
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var newWire = _entityManager.SpawnEntityAt("Wire", grid.GridTileToLocal(snapPos));
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GridCoordinates coordinates = grid.GridTileToLocal(snapPos);
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var newWire = _entityManager.SpawnEntity("Wire", coordinates);
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if (newWire.TryGetComponent(out SpriteComponent wireSpriteComp) && hasItemSpriteComp)
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{
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wireSpriteComp.Color = itemSpriteComp.Color;
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@@ -12,6 +12,7 @@ using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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@@ -103,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Research
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{
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Producing = false;
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_producingRecipe = null;
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Owner.EntityManager.SpawnEntityAt(recipe.Result, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(recipe.Result, Owner.Transform.GridPosition);
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_userInterface.SendMessage(new LatheStoppedProducingRecipeMessage());
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});
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@@ -11,6 +11,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -167,7 +168,7 @@ namespace Content.Server.GameObjects.Components.VendingMachines
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{
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TrySetVisualState(VendingMachineVisualState.Normal);
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_ejecting = false;
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Owner.EntityManager.SpawnEntityAt(id, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(id, Owner.Transform.GridPosition);
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});
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}
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@@ -170,7 +170,7 @@ namespace Content.Server.GameObjects.EntitySystems
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else
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{
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stackComp.Use(1);
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throwEnt = throwEnt.EntityManager.SpawnEntityAt(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
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throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
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// can only throw one item at a time, regardless of what the prototype stack size is.
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if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
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@@ -260,7 +260,8 @@ namespace Content.Server.GameTicking
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private IEntity _spawnPlayerMob(Job job, bool lateJoin = true)
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{
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var entity = _entityManager.SpawnEntityAt(PlayerPrototypeName, lateJoin ? _getLateJoinSpawnPoint() : _getJobSpawnPoint(job.Prototype.ID));
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GridCoordinates coordinates = lateJoin ? _getLateJoinSpawnPoint() : _getJobSpawnPoint(job.Prototype.ID);
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var entity = _entityManager.SpawnEntity(PlayerPrototypeName, coordinates);
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if (entity.TryGetComponent(out InventoryComponent inventory))
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{
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var gear = _prototypeManager.Index<StartingGearPrototype>(job.StartingGear).Equipment;
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@@ -284,7 +285,8 @@ namespace Content.Server.GameTicking
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private IEntity _spawnObserverMob()
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{
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return _entityManager.SpawnEntityAt(ObserverPrototypeName, _getLateJoinSpawnPoint());
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GridCoordinates coordinates = _getLateJoinSpawnPoint();
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return _entityManager.SpawnEntity(ObserverPrototypeName, coordinates);
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}
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private GridCoordinates _getLateJoinSpawnPoint()
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Submodule RobustToolbox updated: df9be436c4...9f956cef95
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Block a user