API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -12,6 +12,7 @@ using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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@@ -103,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Research
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{
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Producing = false;
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_producingRecipe = null;
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Owner.EntityManager.SpawnEntityAt(recipe.Result, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(recipe.Result, Owner.Transform.GridPosition);
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_userInterface.SendMessage(new LatheStoppedProducingRecipeMessage());
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});
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