API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -4,8 +4,10 @@ using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Power
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{
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@@ -50,7 +52,8 @@ namespace Content.Server.GameObjects.Components.Power
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if (Owner.TryGetComponent(out StackComponent stack) && !stack.Use(1))
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return;
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var newWire = _entityManager.SpawnEntityAt("Wire", grid.GridTileToLocal(snapPos));
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GridCoordinates coordinates = grid.GridTileToLocal(snapPos);
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var newWire = _entityManager.SpawnEntity("Wire", coordinates);
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if (newWire.TryGetComponent(out SpriteComponent wireSpriteComp) && hasItemSpriteComp)
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{
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wireSpriteComp.Color = itemSpriteComp.Color;
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