API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -105,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Destructible
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{
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if (!string.IsNullOrWhiteSpace(spawnOnDestroy) && eventArgs.IsSpawnWreck)
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{
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Owner.EntityManager.SpawnEntityAt(spawnOnDestroy, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(spawnOnDestroy, Owner.Transform.GridPosition);
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}
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}
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}
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