API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Construction.ConstructionStepMaterial;
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using static Content.Shared.Construction.ConstructionStepTool;
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@@ -54,7 +55,7 @@ namespace Content.Server.GameObjects.Components.Construction
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{
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// Oh boy we get to finish construction!
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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var ent = entMgr.SpawnEntityAt(Prototype.Result, Transform.GridPosition);
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var ent = entMgr.SpawnEntity(Prototype.Result, Transform.GridPosition);
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ent.GetComponent<ITransformComponent>().LocalRotation = Transform.LocalRotation;
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Owner.Delete();
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return true;
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