API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -36,11 +36,11 @@ namespace Content.IntegrationTests.Tests
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var entityMan = IoCManager.Resolve<IEntityManager>();
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human = entityMan.SpawnEntityAt("HumanMob_Content", MapCoordinates.Nullspace);
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uniform = entityMan.SpawnEntityAt("JanitorUniform", MapCoordinates.Nullspace);
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idCard = entityMan.SpawnEntityAt("IDCardStandard", MapCoordinates.Nullspace);
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pocketItem = entityMan.SpawnEntityAt("FlashlightLantern", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntityAt("RedToolboxItem", MapCoordinates.Nullspace);
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human = entityMan.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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uniform = entityMan.SpawnEntity("JanitorUniform", MapCoordinates.Nullspace);
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idCard = entityMan.SpawnEntity("IDCardStandard", MapCoordinates.Nullspace);
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pocketItem = entityMan.SpawnEntity("FlashlightLantern", MapCoordinates.Nullspace);
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var tooBigItem = entityMan.SpawnEntity("RedToolboxItem", MapCoordinates.Nullspace);
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inventory = human.GetComponent<InventoryComponent>();
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