API changes, renamed SpawnEntityAt to SpawnEntity.

This commit is contained in:
Acruid
2020-01-24 16:10:48 -08:00
parent 4ab7f1dcb3
commit a86363a6d2
20 changed files with 44 additions and 30 deletions

View File

@@ -36,11 +36,11 @@ namespace Content.IntegrationTests.Tests
var entityMan = IoCManager.Resolve<IEntityManager>();
human = entityMan.SpawnEntityAt("HumanMob_Content", MapCoordinates.Nullspace);
uniform = entityMan.SpawnEntityAt("JanitorUniform", MapCoordinates.Nullspace);
idCard = entityMan.SpawnEntityAt("IDCardStandard", MapCoordinates.Nullspace);
pocketItem = entityMan.SpawnEntityAt("FlashlightLantern", MapCoordinates.Nullspace);
var tooBigItem = entityMan.SpawnEntityAt("RedToolboxItem", MapCoordinates.Nullspace);
human = entityMan.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
uniform = entityMan.SpawnEntity("JanitorUniform", MapCoordinates.Nullspace);
idCard = entityMan.SpawnEntity("IDCardStandard", MapCoordinates.Nullspace);
pocketItem = entityMan.SpawnEntity("FlashlightLantern", MapCoordinates.Nullspace);
var tooBigItem = entityMan.SpawnEntity("RedToolboxItem", MapCoordinates.Nullspace);
inventory = human.GetComponent<InventoryComponent>();