API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -28,7 +28,7 @@ namespace Content.Client.UserInterface
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IClientPreferencesManager preferencesManager)
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{
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_preferencesManager = preferencesManager;
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_previewDummy = entityManager.SpawnEntityAt("HumanMob_Dummy", MapCoordinates.Nullspace);
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_previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace);
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var header = new NanoHeading
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{
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@@ -120,7 +120,7 @@ namespace Content.Client.UserInterface
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foreach (var (slot, itemType) in gear.Equipment)
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{
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var item = entityMan.SpawnEntityAt(itemType, MapCoordinates.Nullspace);
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var item = entityMan.SpawnEntity(itemType, MapCoordinates.Nullspace);
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inventory.SetSlotVisuals(slot, item);
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