API changes, renamed SpawnEntityAt to SpawnEntity.
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@@ -1,4 +1,4 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.GameObjects.Components.Weapons.Melee;
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using Content.Shared.GameObjects.Components.Weapons.Melee;
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using JetBrains.Annotations;
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@@ -71,7 +71,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var lunge = attacker.EnsureComponent<MeleeLungeComponent>();
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lunge.SetData(msg.Angle);
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var entity = EntityManager.SpawnEntityAt("WeaponArc", attacker.Transform.GridPosition);
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var entity = EntityManager.SpawnEntity("WeaponArc", attacker.Transform.GridPosition);
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entity.Transform.LocalRotation = msg.Angle;
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var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
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