More gendered sprite masks (#14735)

This commit is contained in:
DEATHB4DEFEAT
2023-06-05 04:11:45 -07:00
committed by GitHub
parent 63b11670f7
commit a8337172ca
14 changed files with 140 additions and 51 deletions

View File

@@ -111,16 +111,16 @@
# sprite refactor when
state: l_leg
- shader: StencilMask
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
map: ["enum.HumanoidVisualLayers.StencilMask"]
sprite: Mobs/Customization/masking_helpers.rsi
state: female_full
state: unisex_full
visible: false
- map: [ "jumpsuit" ]
- map: [ "enum.HumanoidVisualLayers.LHand" ]
- map: [ "enum.HumanoidVisualLayers.RHand" ]
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
- map: ["jumpsuit"]
- map: ["enum.HumanoidVisualLayers.LFoot"]
- map: ["enum.HumanoidVisualLayers.RFoot"]
- map: ["enum.HumanoidVisualLayers.LHand"]
- map: ["enum.HumanoidVisualLayers.RHand"]
- map: ["enum.HumanoidVisualLayers.Handcuffs"]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
@@ -334,16 +334,16 @@
sprite: Mobs/Species/Human/parts.rsi
state: l_leg
- shader: StencilMask
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
map: ["enum.HumanoidVisualLayers.StencilMask"]
sprite: Mobs/Customization/masking_helpers.rsi
state: female_full
state: unisex_full
visible: false
- map: [ "jumpsuit" ]
- map: [ "enum.HumanoidVisualLayers.LHand" ]
- map: [ "enum.HumanoidVisualLayers.RHand" ]
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
- map: ["jumpsuit"]
- map: ["enum.HumanoidVisualLayers.LFoot"]
- map: ["enum.HumanoidVisualLayers.RFoot"]
- map: ["enum.HumanoidVisualLayers.LHand"]
- map: ["enum.HumanoidVisualLayers.RHand"]
- map: ["enum.HumanoidVisualLayers.Handcuffs"]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2

View File

@@ -37,7 +37,7 @@
# sprite: Mobs/Species/Vox/parts.rsi
# state: l_leg
#- shader: StencilMask
# map: [ "enum.HumanoidVisualLayers.StencilMask" ]
# map: [ "enum.HumanoidVisualLayers.FemaleStencilMask" ]
# sprite: Mobs/Customization/masking_helpers.rsi
# state: female_full
# visible: false