More gendered sprite masks (#14735)
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@@ -111,16 +111,16 @@
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# sprite refactor when
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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map: ["enum.HumanoidVisualLayers.StencilMask"]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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state: unisex_full
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visible: false
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- map: [ "jumpsuit" ]
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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- map: ["jumpsuit"]
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- map: ["enum.HumanoidVisualLayers.LFoot"]
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- map: ["enum.HumanoidVisualLayers.RFoot"]
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- map: ["enum.HumanoidVisualLayers.LHand"]
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- map: ["enum.HumanoidVisualLayers.RHand"]
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- map: ["enum.HumanoidVisualLayers.Handcuffs"]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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@@ -334,16 +334,16 @@
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sprite: Mobs/Species/Human/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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map: ["enum.HumanoidVisualLayers.StencilMask"]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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state: unisex_full
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visible: false
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- map: [ "jumpsuit" ]
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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- map: ["jumpsuit"]
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- map: ["enum.HumanoidVisualLayers.LFoot"]
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- map: ["enum.HumanoidVisualLayers.RFoot"]
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- map: ["enum.HumanoidVisualLayers.LHand"]
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- map: ["enum.HumanoidVisualLayers.RHand"]
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- map: ["enum.HumanoidVisualLayers.Handcuffs"]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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@@ -37,7 +37,7 @@
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# sprite: Mobs/Species/Vox/parts.rsi
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# state: l_leg
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#- shader: StencilMask
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# map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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# map: [ "enum.HumanoidVisualLayers.FemaleStencilMask" ]
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# sprite: Mobs/Customization/masking_helpers.rsi
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# state: female_full
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# visible: false
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