Sounds for stun baton
This commit is contained in:
@@ -49,13 +49,6 @@ namespace Content.Server.GameObjects.Components.Mobs
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[ViewVariables] public float KnockdownCap => _knockdownCap;
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[ViewVariables] public float KnockdownCap => _knockdownCap;
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[ViewVariables] public float SlowdownCap => _slowdownCap;
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[ViewVariables] public float SlowdownCap => _slowdownCap;
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public override void Initialize()
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{
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base.Initialize();
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Timer.Spawn(1000, () => Slowdown(20f));
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}
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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base.ExposeData(serializer);
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base.ExposeData(serializer);
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@@ -1,13 +1,16 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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{
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@@ -15,15 +18,22 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public class StunbatonComponent : MeleeWeaponComponent, IUse
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public class StunbatonComponent : MeleeWeaponComponent, IUse
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{
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{
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private IRobustRandom _robustRandom;
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[Dependency] private IEntitySystemManager _entitySystemManager;
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public override string Name => "Stunbaton";
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public override string Name => "Stunbaton";
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private float _paralyzeTime = 10f;
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private float _paralyzeChance = 0.25f;
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private float _slowdownTime = 5f;
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private bool _activated = false;
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private bool _activated = false;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _paralyzeChance = 0.25f;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _paralyzeTime = 10f;
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[ViewVariables(VVAccess.ReadWrite)]
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private float _slowdownTime = 5f;
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[ViewVariables]
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public bool Activated => _activated;
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public bool Activated => _activated;
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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@@ -37,9 +47,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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public override void OnHitEntities(IEnumerable<IEntity> entities)
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public override void OnHitEntities(IEnumerable<IEntity> entities)
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{
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{
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if (!_activated)
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if (!Activated)
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return;
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return;
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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.Play("/Audio/weapons/egloves.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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foreach (var entity in entities)
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foreach (var entity in entities)
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{
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{
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if (!entity.TryGetComponent(out StunnableComponent stunnable)) continue;
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if (!entity.TryGetComponent(out StunnableComponent stunnable)) continue;
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@@ -64,6 +77,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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}
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}
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else
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else
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{
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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.Play(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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sprite.LayerSetState(0, "stunbaton_on");
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_activated = true;
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_activated = true;
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@@ -34,7 +34,8 @@ namespace Content.Server.Mobs
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appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, newState);
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appearance.SetData(SharedSpeciesComponent.MobVisuals.RotationState, newState);
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if (playSound)
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if (playSound)
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PlaySoundCollection("bodyfall", AudioHelpers.WithVariation(0.25f));
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>()
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.Play(AudioHelpers.GetRandomFileFromSoundCollection("bodyfall"), entity, AudioHelpers.WithVariation(0.25f));
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if(dropItems)
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if(dropItems)
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DropAllItemsInHands(entity);
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DropAllItemsInHands(entity);
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@@ -69,13 +70,5 @@ namespace Content.Server.Mobs
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hands.Drop(heldItem.Owner);
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hands.Drop(heldItem.Owner);
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}
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}
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}
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}
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private static void PlaySoundCollection(string name, AudioParams parameters = default)
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{
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var soundCollection = IoCManager.Resolve<IPrototypeManager>().Index<SoundCollectionPrototype>(name);
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var file = IoCManager.Resolve<IRobustRandom>().Pick(soundCollection.PickFiles);
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>()
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.Play(file, parameters);
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}
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}
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}
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}
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}
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BIN
Resources/Audio/effects/Egloves.ogg
Normal file
BIN
Resources/Audio/effects/Egloves.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/sparks1.ogg
Normal file
BIN
Resources/Audio/effects/sparks1.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/sparks2.ogg
Normal file
BIN
Resources/Audio/effects/sparks2.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/sparks3.ogg
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BIN
Resources/Audio/effects/sparks3.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/effects/sparks4.ogg
Normal file
BIN
Resources/Audio/effects/sparks4.ogg
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Binary file not shown.
BIN
Resources/Audio/weapons/egloves.ogg
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BIN
Resources/Audio/weapons/egloves.ogg
Normal file
Binary file not shown.
7
Resources/Prototypes/SoundCollections/sparks.yml
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7
Resources/Prototypes/SoundCollections/sparks.yml
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@@ -0,0 +1,7 @@
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- type: sound_collection
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id: sparks
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files:
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- /Audio/effects/sparks1.ogg
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- /Audio/effects/sparks2.ogg
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- /Audio/effects/sparks3.ogg
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- /Audio/effects/sparks4.ogg
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