Welders now use EntityQuery to update instead of subscriptions.
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@@ -162,7 +162,6 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
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PlaySoundCollection("WelderOff", -5);
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_welderSystem.Unsubscribe(this);
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return true;
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}
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@@ -179,7 +178,6 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
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PlaySoundCollection("WelderOn", -5);
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_welderSystem.Subscribe(this);
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Owner.Transform.GridPosition
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.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
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@@ -212,7 +210,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public void OnUpdate(float frameTime)
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{
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if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
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if (!HasQuality(ToolQuality.Welding) || !WelderLit)
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return;
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Interactable;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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@@ -10,23 +11,12 @@ namespace Content.Server.GameObjects.EntitySystems
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/// </summary>
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public class WelderSystem : EntitySystem
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{
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private readonly HashSet<WelderComponent> _activeWelders = new HashSet<WelderComponent>();
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public bool Subscribe(WelderComponent welder)
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{
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return _activeWelders.Add(welder);
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}
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public bool Unsubscribe(WelderComponent welder)
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{
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return _activeWelders.Remove(welder);
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}
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public override void Update(float frameTime)
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{
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foreach (var tool in _activeWelders.ToArray())
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foreach (var welder in EntityManager.ComponentManager.EntityQuery<WelderComponent>())
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{
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tool.OnUpdate(frameTime);
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if(welder.WelderLit && !welder.Owner.Deleted)
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welder.OnUpdate(frameTime);
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}
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}
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}
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