Welders now use EntityQuery to update instead of subscriptions.

This commit is contained in:
Víctor Aguilera Puerto
2020-08-15 00:02:17 +02:00
parent 2dc4bbd604
commit a815b50f6d
2 changed files with 5 additions and 17 deletions

View File

@@ -162,7 +162,6 @@ namespace Content.Server.GameObjects.Components.Interactable
if (_pointLightComponent != null) _pointLightComponent.Enabled = false; if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
PlaySoundCollection("WelderOff", -5); PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true; return true;
} }
@@ -179,7 +178,6 @@ namespace Content.Server.GameObjects.Components.Interactable
if (_pointLightComponent != null) _pointLightComponent.Enabled = true; if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
PlaySoundCollection("WelderOn", -5); PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
Owner.Transform.GridPosition Owner.Transform.GridPosition
.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true); .GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
@@ -212,7 +210,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public void OnUpdate(float frameTime) public void OnUpdate(float frameTime)
{ {
if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted) if (!HasQuality(ToolQuality.Welding) || !WelderLit)
return; return;
_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime)); _solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems namespace Content.Server.GameObjects.EntitySystems
@@ -10,23 +11,12 @@ namespace Content.Server.GameObjects.EntitySystems
/// </summary> /// </summary>
public class WelderSystem : EntitySystem public class WelderSystem : EntitySystem
{ {
private readonly HashSet<WelderComponent> _activeWelders = new HashSet<WelderComponent>();
public bool Subscribe(WelderComponent welder)
{
return _activeWelders.Add(welder);
}
public bool Unsubscribe(WelderComponent welder)
{
return _activeWelders.Remove(welder);
}
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
foreach (var tool in _activeWelders.ToArray()) foreach (var welder in EntityManager.ComponentManager.EntityQuery<WelderComponent>())
{ {
tool.OnUpdate(frameTime); if(welder.WelderLit && !welder.Owner.Deleted)
welder.OnUpdate(frameTime);
} }
} }
} }