Remove dependency.
Yeah, let's not ever again. Please.
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@@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Namotion.Reflection;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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@@ -101,7 +100,7 @@ namespace Content.Client.GameObjects.Components.Wires
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{
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{
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_column.Children.Clear();
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_column.Children.Clear();
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_inputs.Clear();
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_inputs.Clear();
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foreach (var field in state.Config)
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foreach (var field in state.Config)
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{
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{
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var margin = new MarginContainer
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var margin = new MarginContainer
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@@ -142,8 +141,8 @@ namespace Content.Client.GameObjects.Components.Wires
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private void OnConfirm(ButtonEventArgs args)
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private void OnConfirm(ButtonEventArgs args)
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{
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{
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var config = GenerateDictionary<string, LineEdit>(_inputs, "Text");
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var config = GenerateDictionary(_inputs, "Text");
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Owner.SendConfiguration(config);
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Owner.SendConfiguration(config);
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Close();
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Close();
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}
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}
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@@ -153,13 +152,13 @@ namespace Content.Client.GameObjects.Components.Wires
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return Owner.Validation == null || Owner.Validation.IsMatch(value);
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return Owner.Validation == null || Owner.Validation.IsMatch(value);
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}
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}
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private Dictionary<string, TConfig> GenerateDictionary<TConfig, TInput>(List<(string name, TInput input)> inputs, string propertyName) where TInput : Control
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private Dictionary<string, string> GenerateDictionary(IEnumerable<(string name, LineEdit input)> inputs, string propertyName)
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{
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{
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var dictionary = new Dictionary<string, TConfig>();
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var dictionary = new Dictionary<string, string>();
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foreach (var input in inputs)
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foreach (var input in inputs)
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{
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{
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var value = input.input.TryGetPropertyValue<TConfig>(propertyName);
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dictionary.Add(input.name, input.input.Text);
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dictionary.Add(input.name, value);
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}
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}
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return dictionary;
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return dictionary;
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