Fixes emitters' fire rotation and emitter bolts being sideways.
This commit is contained in:
@@ -238,9 +238,9 @@ namespace Content.Server.GameObjects.Components.Singularity
|
|||||||
|
|
||||||
physicsComponent
|
physicsComponent
|
||||||
.EnsureController<BulletController>()
|
.EnsureController<BulletController>()
|
||||||
.LinearVelocity = Owner.Transform.WorldRotation.ToVec() * 20f;
|
.LinearVelocity = Owner.Transform.WorldRotation.ToWorldVec() * 20f;
|
||||||
|
|
||||||
projectile.Transform.LocalRotation = Owner.Transform.WorldRotation;
|
projectile.Transform.WorldRotation = Owner.Transform.WorldRotation;
|
||||||
|
|
||||||
// TODO: Move to projectile's code.
|
// TODO: Move to projectile's code.
|
||||||
Timer.Spawn(3000, () => projectile.Delete());
|
Timer.Spawn(3000, () => projectile.Delete());
|
||||||
|
|||||||
4
Resources/Changelog/Parts/emitter_rotation.yml
Normal file
4
Resources/Changelog/Parts/emitter_rotation.yml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
author: Zumorica
|
||||||
|
changes:
|
||||||
|
- type: Fix
|
||||||
|
message: Fixes emitters shooting sideway bolts and in the wrong direction.
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
The part YAML takes the following format:
|
||||||
|
|
||||||
|
author: Your_Name_Here
|
||||||
|
changes:
|
||||||
|
- type: Fix # One of the following: Add, Remove, Tweak, Fix
|
||||||
|
message: Your change here!
|
||||||
|
|||||||
Reference in New Issue
Block a user