Adds a Visualizer for the Gravity Generator (#2277)
* Adds Visualizer to GravityGenerator * nullable * snake bad * -Reads layers from yaml -Reads sprite states from yaml * Fix GravityGridTest
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@@ -0,0 +1,69 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Gravity;
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using Robust.Client.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using System;
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using System.Collections.Generic;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Gravity
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{
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public class GravityGeneratorVisualizer : AppearanceVisualizer
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{
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private Dictionary<GravityGeneratorStatus, string> _spriteMap = new Dictionary<GravityGeneratorStatus, string>();
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out SpriteComponent? sprite))
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return;
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sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Base);
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sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Core);
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}
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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// Get Sprites for each status
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foreach (var status in (GravityGeneratorStatus[]) Enum.GetValues(typeof(GravityGeneratorStatus)))
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{
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if (node.TryGetNode(status.ToString().ToLower(), out var sprite))
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{
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_spriteMap[status] = sprite.AsString();
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}
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<SpriteComponent>();
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if (component.TryGetData(GravityGeneratorVisuals.State, out GravityGeneratorStatus state))
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{
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if (_spriteMap.TryGetValue(state, out var spriteState))
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{
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var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Base);
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sprite.LayerSetState(layer, spriteState);
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}
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}
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if (component.TryGetData(GravityGeneratorVisuals.CoreVisible, out bool visible))
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{
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var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Core);
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sprite.LayerSetVisible(layer, visible);
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}
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}
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public enum GravityGeneratorVisualLayers
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{
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Base,
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Core
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Shared.GameObjects.Components.Gravity;
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using Content.Shared.Utility;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -14,6 +14,7 @@ using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -23,6 +24,7 @@ namespace Content.Server.GameObjects.Components.Gravity
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[RegisterComponent]
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[RegisterComponent]
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public class GravityGeneratorComponent : SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand
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public class GravityGeneratorComponent : SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand
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{
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{
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[ComponentDependency] private readonly AppearanceComponent? _appearance = default!;
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private bool _switchedOn;
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private bool _switchedOn;
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@@ -81,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Gravity
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{
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{
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base.ExposeData(serializer);
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base.ExposeData(serializer);
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serializer.DataField(ref _switchedOn, "switched_on", true);
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serializer.DataField(ref _switchedOn, "switchedOn", true);
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serializer.DataField(ref _intact, "intact", true);
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serializer.DataField(ref _intact, "intact", true);
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}
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}
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@@ -167,52 +169,32 @@ namespace Content.Server.GameObjects.Components.Gravity
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{
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{
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_status = GravityGeneratorStatus.Broken;
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_status = GravityGeneratorStatus.Broken;
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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{
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
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sprite.LayerSetState(0, "broken");
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sprite.LayerSetVisible(1, false);
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}
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}
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}
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private void MakeUnpowered()
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private void MakeUnpowered()
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{
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{
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_status = GravityGeneratorStatus.Unpowered;
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_status = GravityGeneratorStatus.Unpowered;
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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{
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
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sprite.LayerSetState(0, "off");
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sprite.LayerSetVisible(1, false);
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}
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}
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}
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private void MakeOff()
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private void MakeOff()
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{
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{
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_status = GravityGeneratorStatus.Off;
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_status = GravityGeneratorStatus.Off;
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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{
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
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sprite.LayerSetState(0, "off");
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sprite.LayerSetVisible(1, false);
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}
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}
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}
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private void MakeOn()
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private void MakeOn()
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{
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{
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_status = GravityGeneratorStatus.On;
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_status = GravityGeneratorStatus.On;
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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_appearance?.SetData(GravityGeneratorVisuals.State, Status);
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{
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_appearance?.SetData(GravityGeneratorVisuals.CoreVisible, true);
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sprite.LayerSetState(0, "on");
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sprite.LayerSetVisible(1, true);
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}
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}
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}
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}
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}
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}
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public enum GravityGeneratorStatus
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{
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Broken,
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Unpowered,
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Off,
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On
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}
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}
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@@ -1,7 +1,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Gravity;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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@@ -54,4 +54,20 @@ namespace Content.Shared.GameObjects.Components.Gravity
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Key
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Key
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}
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}
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}
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}
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[Serializable, NetSerializable]
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public enum GravityGeneratorVisuals
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{
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State,
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CoreVisible
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}
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[Serializable, NetSerializable]
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public enum GravityGeneratorStatus
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{
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Broken,
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Unpowered,
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Off,
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On
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}
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}
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}
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@@ -8,9 +8,11 @@
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sprite: Constructible/Power/gravity_generator.rsi
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sprite: Constructible/Power/gravity_generator.rsi
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layers:
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layers:
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- state: on
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- state: on
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map: ["enum.GravityGeneratorVisualLayers.Base"]
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- sprite: Constructible/Power/gravity_generator_core.rsi
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- sprite: Constructible/Power/gravity_generator_core.rsi
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state: activated
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state: activated
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shader: unshaded
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shader: unshaded
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map: ["enum.GravityGeneratorVisualLayers.Core"]
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- type: SnapGrid
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- type: SnapGrid
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offset: Center
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offset: Center
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@@ -35,5 +37,13 @@
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interfaces:
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interfaces:
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- key: enum.GravityGeneratorUiKey.Key
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- key: enum.GravityGeneratorUiKey.Key
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type: GravityGeneratorBoundUserInterface
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type: GravityGeneratorBoundUserInterface
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- type: Appearance
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visuals:
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- type: GravityGeneratorVisualizer
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broken: "broken"
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unpowered: "off"
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off: "off"
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on: "on"
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placement:
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placement:
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mode: AlignTileAny
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mode: AlignTileAny
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