Adds a Visualizer for the Gravity Generator (#2277)

* Adds Visualizer to GravityGenerator

* nullable

* snake bad

* -Reads layers from yaml
-Reads sprite states from yaml

* Fix GravityGridTest
This commit is contained in:
Exp
2020-10-18 13:08:41 +02:00
committed by GitHub
parent ef905cf3e2
commit a7ca11611d
6 changed files with 111 additions and 32 deletions

View File

@@ -0,0 +1,69 @@
#nullable enable
using Content.Shared.GameObjects.Components.Gravity;
using Robust.Client.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Gravity
{
public class GravityGeneratorVisualizer : AppearanceVisualizer
{
private Dictionary<GravityGeneratorStatus, string> _spriteMap = new Dictionary<GravityGeneratorStatus, string>();
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out SpriteComponent? sprite))
return;
sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Base);
sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Core);
}
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
// Get Sprites for each status
foreach (var status in (GravityGeneratorStatus[]) Enum.GetValues(typeof(GravityGeneratorStatus)))
{
if (node.TryGetNode(status.ToString().ToLower(), out var sprite))
{
_spriteMap[status] = sprite.AsString();
}
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<SpriteComponent>();
if (component.TryGetData(GravityGeneratorVisuals.State, out GravityGeneratorStatus state))
{
if (_spriteMap.TryGetValue(state, out var spriteState))
{
var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Base);
sprite.LayerSetState(layer, spriteState);
}
}
if (component.TryGetData(GravityGeneratorVisuals.CoreVisible, out bool visible))
{
var layer = sprite.LayerMapGet(GravityGeneratorVisualLayers.Core);
sprite.LayerSetVisible(layer, visible);
}
}
public enum GravityGeneratorVisualLayers
{
Base,
Core
}
}
}

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@@ -1,6 +1,7 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Gravity; using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.Utility; using Content.Shared.Utility;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

View File

@@ -14,6 +14,7 @@ using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -23,6 +24,7 @@ namespace Content.Server.GameObjects.Components.Gravity
[RegisterComponent] [RegisterComponent]
public class GravityGeneratorComponent : SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand public class GravityGeneratorComponent : SharedGravityGeneratorComponent, IInteractUsing, IBreakAct, IInteractHand
{ {
[ComponentDependency] private readonly AppearanceComponent? _appearance = default!;
private bool _switchedOn; private bool _switchedOn;
@@ -81,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Gravity
{ {
base.ExposeData(serializer); base.ExposeData(serializer);
serializer.DataField(ref _switchedOn, "switched_on", true); serializer.DataField(ref _switchedOn, "switchedOn", true);
serializer.DataField(ref _intact, "intact", true); serializer.DataField(ref _intact, "intact", true);
} }
@@ -167,52 +169,32 @@ namespace Content.Server.GameObjects.Components.Gravity
{ {
_status = GravityGeneratorStatus.Broken; _status = GravityGeneratorStatus.Broken;
if (Owner.TryGetComponent(out SpriteComponent? sprite)) _appearance?.SetData(GravityGeneratorVisuals.State, Status);
{ _appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
sprite.LayerSetState(0, "broken");
sprite.LayerSetVisible(1, false);
}
} }
private void MakeUnpowered() private void MakeUnpowered()
{ {
_status = GravityGeneratorStatus.Unpowered; _status = GravityGeneratorStatus.Unpowered;
if (Owner.TryGetComponent(out SpriteComponent? sprite)) _appearance?.SetData(GravityGeneratorVisuals.State, Status);
{ _appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
sprite.LayerSetState(0, "off");
sprite.LayerSetVisible(1, false);
}
} }
private void MakeOff() private void MakeOff()
{ {
_status = GravityGeneratorStatus.Off; _status = GravityGeneratorStatus.Off;
if (Owner.TryGetComponent(out SpriteComponent? sprite)) _appearance?.SetData(GravityGeneratorVisuals.State, Status);
{ _appearance?.SetData(GravityGeneratorVisuals.CoreVisible, false);
sprite.LayerSetState(0, "off");
sprite.LayerSetVisible(1, false);
}
} }
private void MakeOn() private void MakeOn()
{ {
_status = GravityGeneratorStatus.On; _status = GravityGeneratorStatus.On;
if (Owner.TryGetComponent(out SpriteComponent? sprite)) _appearance?.SetData(GravityGeneratorVisuals.State, Status);
{ _appearance?.SetData(GravityGeneratorVisuals.CoreVisible, true);
sprite.LayerSetState(0, "on");
sprite.LayerSetVisible(1, true);
} }
} }
} }
public enum GravityGeneratorStatus
{
Broken,
Unpowered,
Off,
On
}
}

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@@ -1,7 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Gravity; using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Gravity;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;

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@@ -1,4 +1,4 @@
using System; using System;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
@@ -54,4 +54,20 @@ namespace Content.Shared.GameObjects.Components.Gravity
Key Key
} }
} }
[Serializable, NetSerializable]
public enum GravityGeneratorVisuals
{
State,
CoreVisible
}
[Serializable, NetSerializable]
public enum GravityGeneratorStatus
{
Broken,
Unpowered,
Off,
On
}
} }

View File

@@ -8,9 +8,11 @@
sprite: Constructible/Power/gravity_generator.rsi sprite: Constructible/Power/gravity_generator.rsi
layers: layers:
- state: on - state: on
map: ["enum.GravityGeneratorVisualLayers.Base"]
- sprite: Constructible/Power/gravity_generator_core.rsi - sprite: Constructible/Power/gravity_generator_core.rsi
state: activated state: activated
shader: unshaded shader: unshaded
map: ["enum.GravityGeneratorVisualLayers.Core"]
- type: SnapGrid - type: SnapGrid
offset: Center offset: Center
@@ -35,5 +37,13 @@
interfaces: interfaces:
- key: enum.GravityGeneratorUiKey.Key - key: enum.GravityGeneratorUiKey.Key
type: GravityGeneratorBoundUserInterface type: GravityGeneratorBoundUserInterface
- type: Appearance
visuals:
- type: GravityGeneratorVisualizer
broken: "broken"
unpowered: "off"
off: "off"
on: "on"
placement: placement:
mode: AlignTileAny mode: AlignTileAny