From a79cbf383c705c1570d0acff04df6ea36f1685ed Mon Sep 17 00:00:00 2001 From: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Date: Sun, 4 Aug 2024 22:26:28 -0500 Subject: [PATCH] Give Mice Combat Mode and a 0 Damage Attack (#30487) --- Resources/Prototypes/Entities/Mobs/NPCs/animals.yml | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml index 7fab3ac124..3131e7bf9d 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml @@ -1656,7 +1656,14 @@ wilhelmProbability: 0.001 # TODO: Remove CombatMode when Prototype Composition is added - type: CombatMode - combatToggleAction: ActionCombatModeToggleOff + - type: MeleeWeapon + soundHit: + path: /Audio/Effects/bite.ogg + angle: 0 + animation: WeaponArcBite + damage: + types: + Piercing: 0 - type: Bloodstream bloodMaxVolume: 50 - type: CanEscapeInventory