diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml index 7fab3ac124..3131e7bf9d 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml @@ -1656,7 +1656,14 @@ wilhelmProbability: 0.001 # TODO: Remove CombatMode when Prototype Composition is added - type: CombatMode - combatToggleAction: ActionCombatModeToggleOff + - type: MeleeWeapon + soundHit: + path: /Audio/Effects/bite.ogg + angle: 0 + animation: WeaponArcBite + damage: + types: + Piercing: 0 - type: Bloodstream bloodMaxVolume: 50 - type: CanEscapeInventory