Gate map (#32032)
* import * remove perma asteroid * remove cyrillic * ok * Remove Chromite island, Move AI, add cameras * remove mapped garbage * add station anchors * admeme teleporter * remove wapr points, add nav beacons * telecomm, camera servers, some atmos fix * crew server * remove white plating, fix MANY pipestacking * playtest bugs fixing * big update * bunch minor fixes * Update gate.yml * out of rotation
This commit is contained in:
@@ -62,6 +62,7 @@ namespace Content.IntegrationTests.Tests
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"Train",
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"Oasis",
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"Cog",
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"Gate",
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"Amber"
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};
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209625
Resources/Maps/gate.yml
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209625
Resources/Maps/gate.yml
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File diff suppressed because it is too large
Load Diff
@@ -14,3 +14,19 @@
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- HighRiskItem
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- type: StealTarget
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stealGroup: HandTeleporter
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- type: entity
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id: HandTeleporterAdmeme
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suffix: Admeme
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parent: BaseItem
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name: interdimensional teleporter
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description: allows you to open stable portal gates that are not limited by distance
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components:
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- type: Sprite
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sprite: /Textures/Objects/Devices/hand_teleporter.rsi
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layers:
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- state: icon
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color: green
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- type: HandTeleporter
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firstPortalPrototype: PortalGatewayBlue
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secondPortalPrototype: PortalGatewayOrange
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@@ -324,6 +324,15 @@
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- type: Sprite
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state: bar
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- type: entity
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parent: BaseSign
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id: SignBath
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name: bathroom sign
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description: A sign indicating the bathroom.
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components:
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- type: Sprite
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state: bath
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- type: entity
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parent: BaseSign
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id: SignKitchen
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@@ -7,6 +7,7 @@
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- Cog
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- Core
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- Fland
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#- Gate
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- Marathon
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- Meta
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- Oasis
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65
Resources/Prototypes/Maps/gate.yml
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65
Resources/Prototypes/Maps/gate.yml
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@@ -0,0 +1,65 @@
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- type: gameMap
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id: Gate
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mapName: 'Gate Station'
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mapPath: /Maps/gate.yml
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minPlayers: 55
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stations:
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Gate:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Gate Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'ED'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_raven.yml
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- type: StationJobs
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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Botanist: [ 3, 3 ]
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Chef: [ 2, 2 ]
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Janitor: [ 2, 2 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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ServiceWorker: [ 2, 2 ]
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Zookeeper: [ 1, 1 ]
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Reporter: [ 2, 2 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 4, 4 ]
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TechnicalAssistant: [ 4, 4 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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MedicalDoctor: [ 3, 3 ]
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Paramedic: [ 2, 2 ]
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MedicalIntern: [ 4, 4 ]
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Psychologist: [ 1, 1 ]
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#science
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 4, 4 ]
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ResearchAssistant: [ 4, 4 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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SecurityOfficer: [ 6, 6 ]
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Detective: [ 1, 1 ]
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SecurityCadet: [ 4, 4 ]
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Lawyer: [ 2, 2 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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CargoTechnician: [ 6, 6 ]
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#civilian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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#silicon
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StationAi: [ 1, 1 ]
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Borg: [ 2, 2 ]
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BIN
Resources/Textures/Structures/Wallmounts/signs.rsi/bath.png
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BIN
Resources/Textures/Structures/Wallmounts/signs.rsi/bath.png
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Binary file not shown.
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@@ -70,6 +70,9 @@
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{
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"name": "bar"
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},
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{
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"name": "bath"
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},
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{
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"name": "biblio"
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},
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