Anomaly point/stability tweaks (#17051)

This commit is contained in:
Nemanja
2023-06-01 19:07:20 -04:00
committed by GitHub
parent 5b1af38277
commit a77d280c47

View File

@@ -112,7 +112,7 @@ public sealed class AnomalyComponent : Component
/// This is more likely to trend upwards than donwards, because that's funny
/// </remarks>
[DataField("pulseStabilityVariation")]
public Vector2 PulseStabilityVariation = (-0.125f, 0.20f);
public Vector2 PulseStabilityVariation = (-0.1f, 0.15f);
/// <summary>
/// The sound played when an anomaly pulses
@@ -175,14 +175,14 @@ public sealed class AnomalyComponent : Component
/// The minimum amount of research points generated per second
/// </summary>
[DataField("minPointsPerSecond")]
public int MinPointsPerSecond;
public int MinPointsPerSecond = 10;
/// <summary>
/// The maximum amount of research points generated per second
/// This doesn't include the point bonus for being unstable.
/// </summary>
[DataField("maxPointsPerSecond")]
public int MaxPointsPerSecond = 75;
public int MaxPointsPerSecond = 80;
/// <summary>
/// The multiplier applied to the point value for the