IComponentManager API changes.

This commit is contained in:
Acruid
2020-07-29 15:49:44 -07:00
parent a7b2a1ad2f
commit a772b505ac
7 changed files with 15 additions and 31 deletions

View File

@@ -1,6 +1,5 @@
using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Shared.GameObjects.EntitySystems
@@ -8,20 +7,12 @@ namespace Content.Shared.GameObjects.EntitySystems
[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(SharedSlipperyComponent));
}
/// <inheritdoc />
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>())
{
entity.GetComponent<SharedSlipperyComponent>().Update(frameTime);
slipperyComp.Update();
}
}
}