IComponentManager API changes.

This commit is contained in:
Acruid
2020-07-29 15:49:44 -07:00
parent a7b2a1ad2f
commit a772b505ac
7 changed files with 15 additions and 31 deletions

View File

@@ -1,21 +1,14 @@
using Content.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
namespace Content.Server.GameObjects.EntitySystems
{
class DoorSystem : EntitySystem
{
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(ServerDoorComponent));
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
foreach (var comp in ComponentManager.EntityQuery<ServerDoorComponent>())
{
var comp = entity.GetComponent<ServerDoorComponent>();
comp.OnUpdate(frameTime);
}
}